Spice Girl

Spice Girl is normally unobtainable, unless you have the Custom Stands gamepass. In general, Spice Girl is a versatile stand, with a lot of moves that are helpful in their own situations. Blocking projectiles, knocking enemies far away, and dealing extra damage when attacking from behind are all things Spice Girl can do. However, it's usually outclassed in terms of damage by other stands.

Normal Moves:
E - "WANNABE!" - Spice Girl lets loose a surprisingly fast barrage, dealing average damage. In Softening Mode, every hit does great knockback, but at the cost of a damage decrease.

R - "Don't come any closer!" Spice Girl lets out an average strong punch, dealing decent damage and knocking the target back quite a bit. In Softening Mode, again, damage is decreased but knockback is increased. Even with Softening Mode deactivated, this is a great tool to use after a barrage, or just to make some distance between you and your foe. If you can press keys quickly enough, you can have all the damage of a normal barrage, activate Softening Mode immediately afterward, and deliver a powerful strong punch to end the barrage and knock your enemy away.

T - "I made it softer!" - Spice Girl activates Softening Mode, represented by a pulsing white circle around Spice Girl's torso. During Softening Mode, some moves are changed, including click punches, which will heal others instead of harm them while Softening Mode is active. This can be cancelled by pressing T again, but there is a slight cooldown between activating and deactivating Softening Mode, and vice versa.

Y - "Being this soft means I'm more unbreakable than diamond!" - Spice Girl holds up a shield, which reduces the damage of melee attacks for as long as the Y key is held. In Softening Mode, it blocks projectiles from dealing any damage at all, but only projectiles. Don't be afraid if Spice Girl stops moving when you use this move - its effects should still be in place until the key is let go.

F - "Alright, you piece of trash!" Spice Girl throws a left hook with a slight windup, which comes out slower and does less damage than its "R" move. However, upon hitting someone from behind, the damage becomes about double what it was before, and knocks the target farther away than the "R" attack. This attack is not affected by Softening Mode.