Sticky Fingers

Sticky Fingers isn't currently in the game, but can be obtained with the Custom Stands gamepass. Overall, it is an above-average stand compared to the average stand arrow stand, able to land a variety of long-ranged attacks and get quickly in and out of fights.

Normal Moves
E - "ARI ARI ARI!" - Sticky Fingers barrages everything in front of it. This move has average speed and damage, and is basically just your average barrage.

F - "Your questioning has already turned into torture." Sticky Fingers raises its right arm, then shoots it outwards. Anyone hit by this move will have their arms and head detached by zippers. While the arms and head are on the ground, you can still damage them, which will also damage the owner of the arms and head. Other than that, this move has good damage, comes out pretty quickly, and has a moderate cooldown. It's good to use to gain some distance, as well as to get some good damage in even if you can't reach the current target.

Full Power Moves
C+E - "You're going to fail, no matter what..." - Sticky Fingers shoots its arms out using zippers, attacking the energy with a long-ranged barrage. This barrage does mediocre damage, has a slightly faster speed than the normal barrage, but has a longer cooldown. Its main advantage is that it can hit the enemy from farther away than any other barrage, but sadly, it leaves the user open to close-range attacks if you let the enemy get too close. Also, the attack can't be cancelled, so you have to wait about five seconds for the barrage to end before using any other moves. However, it does its job and does it well: attacking the enemy from a distance.

R - "Arrivederci." - Sticky Fingers raises its right arm, then shoots it outwards, in the exact same manner as its "F" attack. However, this attack does not detach any limbs, and instead does moderate damage. However, its range is much longer than normal strong punches. Use this in the same manner as its "F": to get some distance away from your enemy, or take advantage of any distance you've already gotten to make a ranged attack.

T - "Are you prepared? I am." - Sticky Fingers takes its user into what is supposed to be the dimension where all its zippers lead to. However, '''this move is broken. All it does is apply a blue and black filter to your screen and disable your moves until you press "T" again.''' This does not make it useful at all, although if you press it by accident, you can luckily press it again immediately to go back to normal. This move has a moderate cooldown, but that doesn't matter, since there are no benefits to using it.

Y - "You've fallen." - Sticky Fingers dashes forwards, delivering a low kick that reaches the ground. This does below-average damage, but its main advantage is the ability to hit limbs that have been detached by Sticky Finger's "F" attack. This move is also spammable, making it perfect to deal reliable damage to those you're in a fight with, and you don't even have to get very close to them. Use this as a follow-up right after "F", so you can get the most use out of it, or when all your other moves are on cooldown, since it comes out faster than your click punch.

Z - "I've had my fill of dealing with you..." - Sticky Fingers creates a zipper on the ground and glides along it, taking the user with it and leaving a zipper trail behind them. This move is a good way to get in and out of conflict, because it lasts long enough to get you pretty far. It also has about the same cooldown as a normal stand jump, its only disadvantage being that it doesn't provide much vertical movement, forcing you to stay on the ground instead of on top of a building.