Cursed The World

Apperance:
Cursed The World appears as a weathered, rusty version of The World, with a massive brown cog on their back attached to their oxygen tanks. Their overall appearance can be likened to Visit I, as the sword and cog on their back look almost exactly the same.

Moveset:
E - Slow Sword Barrage - Cursed TW will fly forward, swinging its sword rapidly. Compared to other barrages, this is quite slow, but deals incredible amounts of damage. Another advantage is that, due to the sword, the barrage's range is much longer.

R - Menacing Punch - Cursed TW will go forward and swing their fist in front of them. If this lands, the enemy will take a MASSIVE amount of damage. The range might be misleading, however - if you hit the enemy with the sword, they will not take damage. You must hit the enemy with your fist for this move to deal damage. Due to this, it is best to use this move directly after a barrage, or during a Timestop.

T - Knife Throw - The user will point forward and throw a knife. This will deal good damage and has a somewhat low cooldown. If used in Timestop, the cooldown is even shorter, making this spammable.

Full Power Moves:

'''F - "Za Warudo! Tomare, toki yo!" -''' The user will suddenly stop time, without any delay. During this time, everything becomes black and white, and only the user can move (unless someone else has Timestop Movement). This move scales on Special, meaning that the higher your Special is, the longer the Timestop lasts.

'''Y - "Useless, useless, useless!" -''' CTW will fly above the user, then perform a barrage of kicks. This move deals less damage compared to the sword barrage, but has somewhat good speed, moderate cooldown, and is hard to predict.

Overall Play Style:
Cursed The World is a slow, high-damage Stand that is very rare, making it hard to predict sometimes. However, at its core, Cursed The World is just a variant of The World. Most of their moves are very similar, so keep this in mind. Their best moves tend to be slow, however, so they will likely use Timestop to even the playing field. It would be a wise decision to save your stand jump unless dangerously close to being killed.